After the critical reception of "Explore the Dungeons 8 e mezzo Because I DO NOT KNOW", it was with mixed feelings that the release of "The Secret of Nameless Kingdom" was awaited. Introducing the third irkken of franchise game based on the popular Cartoon Network animated series, and in this brnevenlige 8 e mezzo acid trip turns Finn and Jake back as we know them best, bevbnet with sword, clever puns and an undeniable urge to head some monsters. Oh glob!
The story takes place in Ooo, in a novel neighbor kingdom Candy Kingdom called Nameless Kingdom. At the start of the game indviges we in how Nameless Kingdom was founded by three daughters: Slumber Princess, Princess Lullaby 8 e mezzo and Nightmare Princess. The three princesses could not agree on which of them should control the kingdom, and therefore has not yet chosen a regent. In Candy Kingdom is Princess Bubblegum utlmodig, therefore decides to send Finn and Jake away for Helping to in the process; but when the two cronies arrive at Nameless Kingdom, they experience that princesses 8 e mezzo are piste disappeared, and this forms the FUNDAMENTAL prmis for the game.
Those not familiar with Adventure Time games fr, it may be useful to imagine a nostalgic mix of the first Zelda- and Pokémon games, added modern graphics, udfrlig facial expressions and unique interaction 8 e mezzo with both the player and the characters you meet along the way in the game. Lg here three temples, each with its challenges, a little funky, pseudoheroisk 8 e mezzo theme music and an absurd samsurium of monsters, and so have you frstehndsintrykket of the game in place.
The game has the advantage that, like the TV series aimed at a broad audience; Game developers have formed to encapsulate more of the semi-psychedelic elements that characterize Adventure Time, and bring it with them in the development 8 e mezzo of an entertaining, weird, "pretty math" game that can be played by childish souls of all ages.
Combat techniques is creative, if not groundbreaking, and Finns angrebsrepetoire consists the first while primarily by chopping monsters down with his sword, block with his shield (aka. Jake) and reaching for things. Later, there are several tricks, and you have enough gold can be purchased various trail mixes to forstrke either attack or defense. It's simple, but it works really well.
The first monsters you meet ranges from tmmermndsramte klorme and Fez-kldte zombies to dynamitmnd with Ray Bans and bulging arms. In other words, the standard Adventure Time monsters. Later in the game ways to a creative mixture of radioactive 8 e mezzo monkeys, bodybuilder acids and other unusual Ooo-monsters, which must also bekmpes with greater and greater ingenuity. Along the way, you also prsenteret for more sidelbende challenges from other characters in the game, s you are alts plenty beskftiget from start to finish.
The game industry forward its essence relatively simple and straightforward, and banal things like ndder, sweets and ngler amounts to the core elements of the things you have to pick through the game. But the longer 8 e mezzo you go, the more the demands on the ingenuity, creativity and memory - to not to mention patience; does not offer many hints the course of the game, and they are given is often vague. S if you are not a fan of puzzles or gdelsning, or have a serist event of a PMS, you can just as well save himself and his environment for the experience - for it is in allerh highest degree a gdespil where your dedication sttes to the test and you are forced to reject his rational thought in favor of what can be make in Ooo. And it's alts not smting.
A few set-backs for the game is partly that Dr. t one place, sent one often far back to start over again and it fles a bit ungrateful ilngden. Dernst the game is very closed about rkkeflgen each gde be solved in, and it can sometimes seem much more repeats 8 e mezzo compared to how many hints you before, and in relation to the game's otherwise relaxed atmosphere. Often there is no logic behind the things you need to open other or get into the temples, and it's 8 e mezzo one of the things that makes the game both unique 8 e mezzo and challenging tending frustrererende.
Although one of the essential things that make Adventure Time for what it is, is that nothing in Ooo makes sense in the real world, man availeth game developers are not quite fully convey it to the player p satisfactorily. This makes the game some places very long drawn out, and the player no to fle a certain abandonment before frtnkt, "What 8 e mezzo would make Finn?" and then p mrkvrdig view fr embarked on in his quest.
Despite the set-backs is "The Secret of Nameless Kingdom" in its entirety, a successful game; it offers on many hours of entertainment, exploration of Ooo and good, unconventional storytelling at best Schmowzow-style, and manage 8 e mezzo to pledge level after forgngeren 8 e mezzo "Explore the Dungeons
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