Friday, March 27, 2015

This provoked an acute attack of nostalgia is Capcom, which is winding revitalization evergreen hit


The April issue of Megami Magazine
At a time when the number of home computers per square kilometer measured the fingers of one hand, liter Coca-Cola in a glass bottle distributed to the whole society, and drank only water from the tap, arcade machines, unsightly, heavy boxes in amusement parks, fairground tents and clogged corners sports centers, studio ghibli museum were the most important things in the world. With a satchel on her back and two kilos of change in the pockets raced before and after school for a game of Street Fighter. When he could not prove the "FERC" in the schoolyard, he had a chance to recover before the screen honor and lunch money, because it is in electronic ring natural selection had different rules - are more important than the biceps were quick fingers. The best players enjoyed the respect, almost the status of an idol, which is the strongman of the older grades instilled a sense of inferiority. About Street Fighter was said and at home, they drew the comics and fairy tales were talking about fearless fighters, and Ken and Ryu are easily replaced Bruce Lee from the top of the list of the most popular cracker. Fatty graphics and sound effects SF sent kung fu movies studio ghibli museum in the second division and became one of the biggest "contagion" in the history of electronic entertainment, but also to blame for this as many of us "hooked" on games ...
This provoked an acute attack of nostalgia is Capcom, which is winding revitalization evergreen hits giving him the fourth installment of the cult titles, studio ghibli museum kicks which will resist even those whose SF memories of a happy childhood, but even youngsters which is not quite clear about what undersigned uncle writes in the introduction. Street Fighter returns to the stage in style, as revised sublimate all that is good in the genre one on one Tabačina, ready to make up for the fans of the genre long years of fasting. The quartet is playing good balance and simplicity, seasoned with metered-dose technological innovation and online options, but which is nevertheless remained faithful to the original concept of the second period, which is in history textbooks studio ghibli museum as the first recorded versus fighting game where the player chose several different studio ghibli museum heroes with specific a fighting style.
The first thing to notice is the distinctive outfit, a combination of stylized drawings, fluid and natural animation and 3D effects: models and backgrounds are rendered in 3D, the action takes place in a 2D plane, and the camera occasionally "transferred" into the third dimension in order to effectively evoke some of special shots. A variety of background detail creates an experience of intense action, studio ghibli museum and adding a small dose of positive confusion that does not disturb the concentration, while the frenetic atmosphere helps maintain tension combination of "live" and cheering well-motivated audience, studio ghibli museum striking sound effects, explosive supernatural powers and the inevitable comments that winner spilled on an intoxicated opponents. At the lavish audiovisual studio ghibli museum background and meet well-known heroes of the oldest and Ken Rjua, then Cuna "monstrous quads" Lee and sumo fighter Hondea until stretchy dals and notorious Bison. Newcomers are Abel, a man without a past, who fights mixed style, Crimson Viper, vicious American to break bones without mercy, obese kung-fu fighter Rufus and El Fuerte, fleet-footed Mexican chef and probably kicker character in the entire series. Each protagonist studio ghibli museum has a story, with which we are acquainted short introductory drawing studio ghibli museum in distinctive Japanese style.
As far as management, fortunate for beginners is that Street Fighter at an elementary level does not impose the need for memory tenth esoteric key combinations. The first few fights in arcade mode and I'll live on the bare instinct, and for more ambitious ventures should consult studio ghibli museum a list of special moves and take some time to practice. studio ghibli museum Each hero in his martial range hides several advanced techniques, which have their own advantages and disadvantages, and the skill to cope with an opponent studio ghibli museum depends on a good balance studio ghibli museum of skill, timing and reflexes. On the other hand, although studio ghibli museum the SFIV regarding the control system for one of najprijemčivijih games in the entire genre, experienced "tabadžije" will have enough space to display their extraordinary one inserts, bound by dvedesetak kicks in a row and opponents triumphantly finished off in slow-motion final details. The only frustrating ordeal studio ghibli museum is boss arcade modes, abnormal "bulging" Seth, which will alien ability to avoid punches make that out of anger eat all the buttons with džojped. studio ghibli museum The control agent of choice? Decent džojped, of course, and that the Xbox 360 version, if possible. Keyboard feel free to hang on a peg.
Performance fourth Street Fighter are excellent, so that on average gaming configuration feet and hands fly screen without any visible deceleration. For one port with the console, and to Capcom, this is more than good news. The advantage of the PC version is also reflected in the higher display resolutions, and the only serious objection we refer inability online rpm

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